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Latest News
What does RML consist of?
Written by David Stocker   
Saturday, 06 October 2007

RML rests on three pillars: actions, stimuli and agents.  Actions are the verbs of RML.  Taking a drink, casting a spell, operating machinery, dancing and swinging a weapon are all actions.  Stimuli are the nouns of RML.  The smell of roses, the visual appearance of a character and the sound of footfalls are all stimuli.  Stimuli provide the feedback to the player client and the AI and may be crafted for a variety of media; text, 2D, 3D, etc.  Agents are the objects and subjects of RML.

 

Agents and Actions exist already in several guises.  The concept of the stimulus is our unique contribution.  By segregating stimuli – be it text, audio, texture, shader, formatted information for AI engines, etc. – we aim to free the designer to think about what he wants to create.  The client is simply a window on the world. 

Last Updated ( Saturday, 06 October 2007 )
 
What is Angela?
Written by David Stocker   
Saturday, 06 October 2007

A designer can create a beautiful ruleset, but without a way to run it. It is just a collection of XML documents.  Angela is a prototype modular RML interpreter, designed to be flexible enough to work with a wide variety of engine layouts; single process, multi-process zoned or multi-process seamless. 

Last Updated ( Saturday, 06 October 2007 )
 
What is the Ruleset Modeling Language?
Written by David Stocker   
Saturday, 06 October 2007
RML is a vocabulary for designing the physics  - a ruleset  - of a virtual world.  It is intended for modern asynchronous platforms, is modular and re-useable. 

 

Last Updated ( Saturday, 06 October 2007 )
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n e w s f l a s h
Newsflash

Do you have experience building text MUDs?  Do you do 2D?   Do you have experience with materials in 3DSMax or Blender?  Are you a designer or modder working with virtual worlds?  How can we make RML work better for you?

 

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